AI Insights · Timothy · January 2022
Top 5 Hypercasual Games Performance in El Salvador Q4 2021
Discover the performance trends of the top 5 hypercasual games in El Salvador during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the hypercasual gaming landscape in El Salvador saw significant activity across both iOS and Android platforms. Based on data from Sensor Tower, we explore the performance of the top 5 hypercasual games: Money Run 3D, Craftsman: Building Craft, Car Driving School : Car Games, 420: Prison Survival, and Papers Grade Please!.
Money Run 3D from XGame Global showed impressive growth in weekly downloads, starting from 570 at the beginning of October and peaking at around 10.6K in November. Weekly active users also saw a steady increase, starting at 712 and reaching over 26K by the end of December. Revenue for this game, however, remained minimal, with a peak of just $4 in early November.
Craftsman: Building Craft experienced consistent download numbers, beginning with 10.7K in late September and fluctuating around 7-11K throughout the quarter. The game’s active user base was robust, maintaining around 77K to 91K weekly active users. Notably, the highest number of downloads was recorded at 11.2K in the last week of December.
Car Driving School : Car Games from Spark Game Studios had a varied performance in downloads, starting at 3.2K and peaking at 12.6K in early October. Active users saw a similar trend, with numbers rising to over 20K in mid-October but later declining to around 7K by December. The game’s revenue peaked modestly at $25 in late November.
420: Prison Survival from YoloGame Studio had a dynamic start with downloads peaking at 26K in mid-October but significantly dropped to around 1.1K by mid-December. Active users mirrored this trend, starting at 25.3K and falling to approximately 2.6K by the end of the quarter.
Papers Grade Please! from Lion Studios saw a fluctuating download trend, with a notable spike to 15K in late November before settling down to around 3.5K by the end of December. The active user base also showed a significant increase, peaking at 25.9K in late November and then decreasing to about 8.6K towards the end of the year. Revenue for this game reached its highest at $14 in early November.
For more detailed insights and data, visit Sensor Tower.